CJP Balloon Pop
Pop the claim, keep the point, and read the board before the mash
Pop the reds. Leave the greens. The board counts the mashing.
The run is the timed board, and the balloons drift while the timer runs, forty five seconds of the mashing that the boards built the gif of. The reds are the overconfident claims, the this month for sure and the I fully understood it, and the tap that pops a red gets the fragment, the rebuttal that flies up, the you said the same thing last week and the you did not finish the trailer, and the clean pops run the combo, the done bro line that flashes across the board at the third in a row. The greens are the reasonable points, the tired so push it a day and the not yet and that is fine, and the tap that pops a green is the friendly fire, the penalty that breaks the chain and adds the break to the count the card keeps. The drift gets faster with the combo, the board rewards the chain with the speed, and the speed is what the mashing loses the chain on. When the timer ends the card is the run, the pop count, the break count and the done mark, the three that read together.
Your Run Report
About CJP Balloon Pop
CJP Balloon Pop is the light version of the absurd click commentary that ran through the boards in October, the one where the political commentary gets wrapped in a button masher and the claims float up on the screen one by one. The pop is the answer and the answer is the pop, the tap that ends the board, and the game keeps the mashing honest with the green, the reasonable point that the mash would be wrong on, so the run shows the two, the pops and the breaks, side by side on the card, the done bro without the penalty and the done bro with it.
How to Play
- Tap the red balloons to pop the claims. Each pop flies the fragment, the rebuttal, and builds the combo, the done bro line that runs across the board at the third clean pop in a row.
- Leave the green balloons alone, the reasonable points, the tired and the not yet and that is fine, because the tap that hits a green is the friendly fire, the penalty that breaks the combo and adds the break to the count.
- Read the drift. The balloons move while the tap lands, and the drift gets faster with the combo, so the mash that keeps the chain is the mash that lands ahead of the red, not where the red is.
- The card is the run, the pop count, the break count and the done mark, and the clean board is the high pops with the low breaks, the done bro without the penalty, the one the boards were built to show.