The Press, the Pull, the Overflow
Playthrough notes for the twelve week run
The Three Things the Day Is Made Of
The day in the game is one hold against one pull, and the pull is not one thing, the pull is the three, the screen and the night and the junk, the three that rotate on the bar, and the rotating is why the hold changes, the pull of the junk sits low and the pull of the night sits high, and the reading of the bar is the whole skill, the one that decides the length of the press, the press that ends at the top of the bar and not past it, because the past is the overflow and the overflow is the day the burnout gets counted on the card.
Reading the Season
- The first two weeks are the buffer, the pull is soft and the hold is short, and the softness is the season teaching the hand, the rhythm of the press, the tap down and the release at the top, and the hand that gets the rhythm in the soft weeks is the hand that survives the hard ones, because the hard ones do not change the skill, the hard ones only change the strength of the pull, the rhythm stays and the press gets longer and the release gets earlier.
- The middle is where the pull peaks, the weeks the arc is made or lost, and the middle is where the bar matters most, the energy that the doing spent and the rest that refills it, and the rest is the not playing, the day the hand stays off the button, because the day off is not the skip, the day off is the refill, and the refill is what buys the long press of the deep middle.
- The card wants the majority, the squares of the twelve that got lit, and the majority is the win, not the perfect one, because the perfect one is the one that squeezed every square with the full bar and the squeezed card shows the burnout count that eats the win, the ten that cost nothing and the two that cost a week each, and the week is not on the card but it is in the season, the one the arc is built for.
The Endings
Three of them, the one that held, the one that got pulled, and the one that squeezed through, and the three are the three shapes of the card, the lit squares that are the majority with the burnout count low, the ones that are the few because the press kept giving out to the pull, and the ones that are the many with the count high, the squeezed through, and the squeezed through is the one the lane keeps mistaking for the win, the many squares and the high count, and the count is the way to tell the two apart, the held one and the squeezed one.
The press is the one you make, the pull is the one the season makes, and the overflow is the one you let happen, which is the whole strategy in one line, the one the middle of the winter is built on, the hand that knows the top of the bar and the bar that knows the rest.
Winning the Season, Not the Day
The day is the hold and the season is the arc, and the arc is the twelve weeks with the pull that gets stronger, and the winning is the majority of the squares with the burnout count that stays low, which is the shape of the card the lane wants to show, the held one, not the squeezed one. The two endings look the same from the squares and only the count tells them apart, and the count is the number that the too long press adds, the day the hand held past the top of the bar and the season paid for it in the middle, the weeks that the arc is made in.