Winter Arc: Lock In

The new you, started the day the clocks turn back

The Arc and the Game

Winter arc is the lane that moved the new you off the new year, the one that says the lock in gets built in the last three months of the year, the months the light gets short and the day gets the way of ending early, and the ending early is where the hour opens, the one the doing gets built on. The game is the practice of the building, the hold against the pull, the press that gets the day lit on the calendar and the overflow that keeps the burnout off the card, and the card is the receipt of the arc, the one you show when the new year asks why you are still doing it.

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Play

Start the twelve week run - the buffer weeks, the peak pull of the middle, and the card that counts the lit squares and the burnout days next to each other.

The Shape of the Card

Twelve squares, three endings, and the burnout count that sits next to the lit squares, because the arc people who made it talk about the held one and the squeezed one, and the two are the ones the squares alone cannot tell apart. The game is the hold against the pull with the overflow on the bar, and the card is the number that tells you which ending you are on track for, the completion or the burnout, the way the season is supposed to be read, by the count and not by the squares.

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