Building Your Own Useless Skill

Three steps up the ladder, and how the game plays

The Ladder Has Three Rungs

Pick a move you do every day, opening a can, folding a sock, pouring coffee. The first rung is the count: do it with a number attached, the time it takes, the number of reps, the angle of the wrist. The second rung is the form: give the move a name and a finish, the point where the job is done, because a move without a finish cannot be practiced. The third rung is the line: while everyone else was at the party, you were at the move. That is the whole construction, and the game's generator walks it automatically, one click per rung, so you can see where your own move sits on the ladder before you film anything.

Playthrough Notes

Run the six rounds twice, once to read the bar and once to stay on it, and then set the generator's ladder to the rung that matches your move. The card keeps the average, which is the number the format was built to survive on.

The Card

Average completion across six useless skills, the lock-ins you held, and the rung you left the generator at. Three numbers, in the order the format reads them, cost, form, line.

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