Calling the Flash
Four moments, one you would rewind to
The rule of thumb is simple: when in doubt, not the biggest one. The biggest thing in the room is almost always the distractor, because that is what a loud day makes you reach for. The flash is quieter, and it usually sits in the corner - the walk home, the thing you finally said, the morning you stopped performing it. The game rewards you for picking the corner.
Reading Under Pressure
The timer is not the point - the point is that the loud option is right there and it is comfortable to grab. Every round is a small test of whether you will keep choosing the consequential one even when the number is staring at you. That is the streak, and it is the whole read.
How To Play
Step 1. Four moments, pick the one you would rewind to.
Step 2. When in doubt, not the biggest one.
Step 3. A clean run keeps the streak.
Step 4. One loud grab breaks it.
Step 5. Land the peak read.
Step 6. Take the line home.