Jiren Dance
The four on the beat, and the calm that the move does not take
Tap on the drop. The face stays. The move does not.
The run is the four on the beat, the swing and the turn and the kick and the freeze, and the tap is the one that lands on the drop, the arm that the drop opens and the turn that it keeps and the kick that it throws and the freeze that it ends on. The face is the one the move does not take, the calm that the wild is on, and the chain of the clean taps opens the line, the lyric that the background drifts on, the i so in love that the run earns. The mode is the one past the four, the free taps that the beat does not keep, the left and the right and the up and the down, and the mode reads the two, the absurd that the repeat keeps and the match that the drop does not own. The card is the run, the accuracy and the absurd and the combo, the three that the run leaves, and the share is the one the family answers with the theirs.
Your Jiren Dance Card
About Jiren Dance
Jiren Dance is the run the clip showed and the page did not build, the four on the beat with the calm that the move does not match. The beat drops one move a time, the swing and the turn and the kick and the freeze, and the tap that lands on the drop is the move that the body does, the arm that swings and the hip that turns and the leg that kicks and the still that the freeze keeps. The chain of the clean taps opens the line, the lyric that the background drifts on, and the mode is the one past the four, the free taps that the beat does not keep, the absurd and the match that the card reads.
How to Play
- Tap anywhere on the bottom zone when a beat note reaches the line, one tap per move, and the tap that lands is the move the figure does, the swing and the turn and the kick and the freeze.
- Chain the clean taps to open the lyric, the line that the background drifts on, and the chain is the one the move does not break, the four in a row that the background shows.
- Keep the face, the calm that the move does not take, and the miss is the one that breaks the chain, the tap that lands after the drop, the miss that the card counts.
- After the run, the imitation mode opens, the four free cells that the beat does not keep, and the taps that the body makes are read by the two, the absurd that the repeat keeps and the match that the drop does not own, and the card is the three, the accuracy and the absurd and the combo.