Bus Clapped Detector
Three seconds to catch the clapping
A story lands. Three seconds to call it: believable, or "and then the whole bus clapped."
Eight stories, each with a three second window. Two of them pass the tells, six do not. Call it right and you bank the points plus the speed bonus. Call it wrong and the card breaks the story into its bluster tells. Then the bluster machine takes a true small event and you slide the concentration up to find where your own story starts clapping. The card scores your detector and the slider you left it at.
The Bluster Machine
True event: you did not reply to your boss's message today. Slide the bluster concentration and watch the same event become a story.
Your Bluster Detector Card
About the Bus Clapped Detector
Bus Clapped Detector is a three second judgment game built on the sarcasm tool that answers every heroic story that ends with the whole room applauding. Each story is real enough to read in one breath, and the two calls, believable or clapped, are the difference between a person who paid for a win and a person who described one. The eight-story deck mixes the two, and the breakdown after a wrong call teaches the tells in the order the reply uses them: the villain who falls in one line, the whole room as audience, and the narrator who pays nothing.
How to Play
- A story appears and the red bar counts down three seconds. Tap believable or bus clapped before it empties.
- Correct calls earn 100 plus a speed bonus. A missed window counts as a wrong call and shows the tells.
- After eight calls, the bluster machine takes a true event and a slider: push the concentration up and the same event becomes each stronger version of itself.
- The card at the end is your detector score and the slider position you left it at.