Aura Battle Simulator
The crowd counts the difference, and the repeat loses its value
Pick the move. Read the repeat. Let the crowd do the counting.
Three rounds against a generated opponent who has a favorite and a fear. Each move has a value, and the value dies on the second pick and hits the floor on the third, the cringe the crowd counts against you. Win a round and the rare moves unlock, the ones that sit above the line, and the card keeps the record, the applause, the carrier, and the cringe count, in the order the plaza reads them.
Your Aura Battle Card
About the Aura Battle Simulator
Aura Battle Simulator is a three-round showdown built on the street format that moved from the feed to the plaza, the two in the circle, the move at a time, and the crowd as the count. Each move in the pool has a value, the shout, the jaw, the hand, and the dance, and the value is the commitment, which dies on the second pick and hits the floor on the third, the point where the crowd stops counting the move and starts counting the repeat. The opponent is generated each run, a profile with a favorite it leans on when it is ahead and a fear it will not pick, and reading the two of them is the round, because the crowd counts the difference and the difference is where your floor meets their favorite.
How to Play
- Pick a move each round. The value shown is the value after the repeats, so the cost is visible before the pick.
- The opponent picks at the same time, weighted by its favorite, and the higher value takes the round, with the applause counting the difference.
- Win a round and the two rare moves unlock, the ones that sit above the line, and the unlock is the reward for the round, not for the repeat.
- The card keeps the record, the applause total, the carrier move, and the cringe count, the overtries the crowd counted.