We Don't Play Games
A clash lands. Three seconds. Call which level it is really on.
Six clashes, each a standoff - an argument, a haggle, a move someone just made. In three seconds, pick the tier it is actually being played on. Casual is the warm-up, Competitive is the real contest, and We Don't Play is the strike where one side has already moved up.
The gap is the point. Most read it as the level that looks the same.
If the move is valid on both sides, it is competitive. If it is not a move at all on one side, it is the strike.
About We Don't Play Games
"You play games, we don't play games" is the confrontational dimension strike - the answer you give when the other side is moving on a level you stopped playing on ages ago. It is not a rebuttal. It is the withdrawal from the game the move was made in. The game-level judge turns that into a reflex: read which of three tiers a clash is really being played on, before the move lands.
How to Play
Six clashes, each on a three-second clock. Pick Casual for the warm-up, Competitive for the real contest where the moves are valid on both sides, and We Don't Play for the strike - the one where a side has moved up and the other's strategy is not on the board. Call it on time, keep the streak, and build your call count.
The Card
Your call count, your best streak, and your read - the "that is not even in my game" card, built for the moment one side has already stopped counting the same things and the strike line is the only honest answer.