Crazy Windmill

Hold to keep it turning. Hold too long and it notices you.

While it is spinning it is safe - bank the stare. But the longer you hold, the faster the notice climbs. Let go before it tops out and it recovers. One full stop, and the blades turn around on you.

The whole dread is a stop.

Stare 0.0s
Level 1
Status safe
NOTICE
The Windmill Is Turning
Press and hold (or hold the space bar) to keep the blades out at the edges. The notice bar only climbs while you hold - drop it to let the windmill recover. The longer the run, the faster it notices you.
Your Windmill Stare Card

About Crazy Windmill

The crazy windmill is a windmill made of emoji - a small wrong face in the middle, ringed by hands pointing to the edges, all of it turning. It is safe while it is moving. The whole dread is the stop: the blades turn toward you and the rotation quietly goes the wrong way. The game is that loop - keep it turning to bank the stare, but holding is also what fills the notice, and one full stop is a stop that has noticed you.

How to Play

Press and hold (or hold space) to keep the blades out. Watch the notice bar - it climbs while you hold and drains while you let go. Release before it tops out, let the windmill recover, hold again. Each level makes it notice faster. End with your windmill stare time.

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