Confuse The Enemy - What Your Dance Power Says About You

Reading the combo and the hits

What The Grade Measures

Your Confuse The Enemy grade is a read on how well you locked the off-count, not how fast you tapped. It tracks the best combo and the total hits, and the combo is the real stat - a player who counts the down-beat will get hits but never a clean combo, because every miss drops the streak.

Typical Grade Bands

How To Read Your Numbers

Step 1 - Look at the best combo first; that is the headline.

Step 2 - Check the total hits; high hits with a low combo is a down-beat read.

Step 3 - Find which pattern broke the combo; that is the one you stopped reading the ands.

Step 4 - If it broke on a fast pattern, you were chasing speed instead of the off-count.

Step 5 - Re-run and let the tap fall to the ands; the combo lifts.

Step 6 - Track a best combo across sessions; it is the cleaner stat.

Where Most Players Misread It

Treating a fast run as a clean one. Speed does not build the combo; the off-count does. A slow run that locks the ands out-grades a fast one that chases the down-beat.

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