Clanker
Four lines in a thread. Three seconds. Point the one that reads like a machine wrote it.
Six threads, each four replies. Three of them sound like a person actually said them - short, a little mean, specific. One is the clanker: too smooth, too hedged, too careful to be anyone's real voice. Point it before the clock.
The machine is not the mean one. It is the careful one.
If the line swears or names a specific thing, it is probably a person. The clanker stays smooth and stays out.
About Clanker
Clanker is the Gen Alpha word for the machine - from the Star Wars clatter of droids on, borrowed for anything that talks like a model was trained to: the over-polite, over-hedged, three-qualifiers-in-one-sentence line that says a lot and means nothing. The game is the detector. Point the clanker in a thread before the clock, and you are not spotting the meanest line - you are spotting the one that is too careful to be anyone's actual voice.
How to Play
Six threads, each four replies. Three of them are human - short, specific, a little mean. One is the clanker, and the tells are the hedges, the "great question" opener, and the disclaimer that closes it. Three seconds to point it. Call it on time, keep the streak, and build your called count.
The Card
Your called-on-the-first-pass count, your best streak, and your read - the metal-ears card that proves you can hear a machine in a room of people who are just talking carefully. Built for the "that paragraph was clearly a chatbot" drop.